Time Corps 1.2 Devlog


-Major Update

-Added new level: Samurai Showdown!

-Added new enemies, including samurai, ninjas and more

-Added a Feudal Japan-themed music track for the new level

-Adjusted the order of stages to incorporate the new level

-Replaced the platform sprite on the wild west level with a new, more visible one

-Added the ability to pause the game by pressing the ESC key during gameplay

-Adjusted the player's jump detection to make double jumping off of platforms more consistent

-Nerfed the wild west cannon enemy to fire slower to make it more lenient to jump over

-Fixed an issue where the buildings on the BOT HQ level would appear to float slightly above the ground

-Fixed an issue where the buildings on the BOT HQ level would use compressed sprites when they should have been uncompressed

-Fixed an issue on the Prehistoric stage where gaps would appear in the ground after remaining on the stage for a while

-Fixed an issue where the cowboy bot agent would override the regular one on the BOT HQ stage

-Fixed an issue where the volume would default to 0% when restarting the game

-Fixed an issue where the teleport prompt on the wild west level would appear off-centre

-Adjusted a chunk in the BOT HQ stage to have 3 batteries instead of 4, in line with other chunks

-Adjusted a chunk in the BOT HQ stage to have a bigger gap between the lasers to make the timings slightly more lenient

-Adjusted a chunk in the wild west stage to have platforms to make it easier to traverse

-Adjusted the position of the stork enemy in the Prehistoric stage so that the player has to slide under it's projectile

Files

TimeCorps1.2Web.zip Play in browser
Sep 02, 2022

Leave a comment

Log in with itch.io to leave a comment.