Time Corps 1.1.2 Devlog


Version 1.1.2

-General Update

-Added Options Section to main menu

-Added volume slider that allows the player to adjust the volume level of all in-game audio

-Restructured the main menu to fit the new options submenu

-Made drastic changes to the player standard hitboxes to make them more accurate and to reduce unfair collisions

-Made the player sliding hitboxes slightly lower to make sliding under enemies more viable

-Added a pop-up message notifying players when they have enough batteries to change levels

-Fixed an issue where the current points and batteries would not update for a couple of seconds when loading into a level

-Fixed an issue on all of the levels where the scrolling floor would have pixel gaps in it due to interpolation issues

-Slightly reduced the hitbox on the end of the wild west cannon enemy to compensate for it being long, so to make it easier to jump over in a single jump

-Slightly adjusted the spawn position of the wild west balloon enemy to allow the player to slide under it without clipping through it

-Made the hitbox of the anvil projectile larger in order to compensate for the different spawn timing of the balloon

-Adjusted the wild west cowboy enemy to make it more accurate and easier to clear in one jump

-Adjusted the prehistoric mammoth enemy to make the hitbox more accurate to the sprite at the front

-Fixed an issue where the wild west tumbleweed enemy would collide with the player and bounce off instead of damaging them

-Fixed an issue in the wild west level where some stationary enemies were floating slightly in the air

-Fixed an issue in the BOT HQ level where the player could run under a scope enemy intended to be slid under

-Added a notice to the main menu indicating what version of the game is this (dev purposes)

Files

TimeCorps1.1.2Web.zip Play in browser
Jul 04, 2022

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